“诸葛亮超精细肖像,日本《三国志》游戏风

提示词:"Zhuge Liang hyper-detailed portrait, Japanese 'Sangokushi' game style, 8K CG render-- **Facial Expression System:** Japanese anime-style Zhuge Liang, Sangokushi artbook premium illustration-- **Face:** - Type-B bishonen proportions (chin-to-eye ratio 1:1.8) - 'Cunning fox' eye shape with 0.5mm lower eyelash emphasis **Costume:** - Multi-layer kimono silhouette (5 color stops gradient) - Obi sash physics: 4-bone IK simulation **Effects:** - Particle: Falling plum petals with 1.2s lifetime - Post-process: Ukiyo-e ink wash overlay (15% opacity) - Micro-expression: slight 12% raising of left eyebrow + 0.3mm asymmetric smile - 'Philosopher's gaze': pupils contracted to 85% with subtle #d4b577 golden rim light - Skin detailing: 0.01mm pores distribution based on 3D scan of aged scholars **Costume Material Science:** - Outer robe: Cyan silk with #3a5e8c→#7fb4ca gradient, 12% transparency simulating 400-thread-count ramie - Inner layer: Eggshell-white linen with 0.5mm staggered warp-weft texture - Embroidery: 24K gold thread clouds pattern (3D displacement mapping) **Iconic Elements:** - Feather fan: 32 swan feathers with individual barbule simulation - Headpiece: Obsidian hairpin with moiré interference patterns **Atmospheric Lighting:** - Primary: 3200K candlelight (95 CRI) casting 1:2.5 contrast ratio - Secondary: Moonlight diffraction through bamboo blind (7000K, 20% intensity) **Technical Specs:** - Subsurface scattering: Skin absorption #FFDFC4 → Scattering #FFF5E6 - Fabric physics: Marvelous Designer 11 wind simulation (3m/s breeze) Artists: Akihiko Yoshida, Kazuya Nuri --ar 9:16 --v 6.1 --stylize 100 --iw 2 --zoom 2
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